通常
[MenuItem( "Tools/Hoge" )] private static void Hoge() { var assetPath = ""; var prefabRoot = PrefabUtility.LoadPrefabContents( assetPath ); foreach ( var x in prefabRoot.GetComponentsInChildren<SpriteRenderer>() ) { Object.DestroyImmediate( x ); } PrefabUtility.SaveAsPrefabAsset( prefabRoot, assetPath ); PrefabUtility.UnloadPrefabContents( prefabRoot ); }
PrefabUtility.EditPrefabContentsScope
[MenuItem( "Tools/Hoge" )] private static void Hoge() { var assetPath = ""; using var editingScope = new PrefabUtility.EditPrefabContentsScope( assetPath ); var prefabRoot = editingScope.prefabContentsRoot; foreach ( var x in prefabRoot.GetComponentsInChildren<SpriteRenderer>() ) { Object.DestroyImmediate( x ); } }