リポジトリ
使用例
using System.Threading; using Cysharp.Threading.Tasks; using Kogane; using UnityEngine; public class Example : MonoBehaviour { private async UniTaskVoid Start() { var cancellationTokenSource = new CancellationTokenSource(); var cancellationToken = cancellationTokenSource.Token; await gameObject.Delay( 1000 ); await this.Delay( 1000 ); await gameObject.DelayFrame( 1 ); await this.DelayFrame( 1 ); await gameObject.WaitForEndOfFrame( this ); await this.WaitForEndOfFrame( this ); await this.WaitForEndOfFrame(); await gameObject.WaitForFixedUpdate(); await this.WaitForFixedUpdate(); await gameObject.WaitUntilCanceled(); await this.WaitUntilCanceled(); await gameObject.WaitUntil( () => true ); await this.WaitUntil( () => true ); await gameObject.WaitWhile( () => false ); await this.WaitWhile( () => false ); await gameObject.Yield(); await this.Yield(); await gameObject.NextFrame(); await gameObject.NextFrame( cancellationToken ); await this.NextFrame(); await this.NextFrame( cancellationToken ); } }