2023-03-06から1日間の記事一覧
通常 [MenuItem( "Tools/Hoge" )] private static void Hoge() { var assetPath = ""; var prefabRoot = PrefabUtility.LoadPrefabContents( assetPath ); foreach ( var x in prefabRoot.GetComponentsInChildren<SpriteRenderer>() ) { Object.DestroyImmediate( x ); } Pr</spriterenderer>…