概要
using System.Collections.Generic;
using UnityEngine;
public class Example : MonoBehaviour
{
private void Awake()
{
var spriteRenderer = GetComponent<SpriteRenderer>();
var sprite = spriteRenderer.sprite;
var polygonCollider2D = GetComponent<PolygonCollider2D>();
var physicsShapeCount = sprite.GetPhysicsShapeCount();
polygonCollider2D.pathCount = physicsShapeCount;
var physicsShape = new List<Vector2>();
for ( var i = 0; i < physicsShapeCount; i++ )
{
physicsShape.Clear();
sprite.GetPhysicsShape( i, physicsShape );
var points = physicsShape.ToArray();
polygonCollider2D.SetPath( i, points );
}
}
}