2023-09-25から1日間の記事一覧
ソースコード /// <summary> /// 可変長引数で SetPositions を呼び出します /// </summary> public static void SetPositions ( this LineRenderer self, params Vector3[] positions ) { self.SetPositions( positions ); }
概要 using UnityEngine; public sealed class Example : MonoBehaviour { [SerializeField] private Sprite m_sourceSprite; [SerializeField] private SpriteRenderer m_spriteRenderer; private Sprite m_sprite; private void Start() { var texture = m…