概要
using UnityEngine; public sealed class Example : MonoBehaviour { [SerializeField] private Sprite m_sourceSprite; [SerializeField] private SpriteRenderer m_spriteRenderer; private Sprite m_sprite; private void Start() { var texture = m_sourceSprite.texture; var width = texture.width; var height = texture.height; var pivot = m_sourceSprite.pivot; m_sprite = Sprite.Create ( texture: texture, rect: new Rect( 0, 0, width, height ), pivot: pivot / new Vector2( width, height ), pixelsPerUnit: m_sourceSprite.pixelsPerUnit, extrude: 0, meshType: SpriteMeshType.FullRect ); m_spriteRenderer.sprite = m_sprite; } private void OnDestroy() { Destroy( m_sprite ); m_sprite = null; } }