はじめに
「UnitySubWindow」を Unity プロジェクトに導入することで
EditorWindow 内にサブウィンドウを表示できるようになります
使用例
using UnityEditor; using UnityEngine; internal sealed class Example : MDIEditorWindow { [MenuItem( "Tools/Hoge" )] private static void Open() { CreateWindow<Example>(); } [EWSubWindow( "Sub 1", EWSubWindowIcon.Game )] private void SubWinA( Rect main ) { GUI.Label( new Rect( main.x, main.y, main.width, 20 ), "Sub 1" ); } [EWSubWindow( "Sub 2", EWSubWindowIcon.Project )] private void SubWinB( Rect main ) { GUI.Label( new Rect( main.x, main.y, main.width, 20 ), "Sub 2" ); } [EWSubWindow( "Sub 3", EWSubWindowIcon.Search )] private void SubWinC( Rect main ) { GUI.Label( new Rect( main.x, main.y, main.width, 20 ), "Sub 3" ); } [EWSubWindow( "Sub 4", EWSubWindowIcon.None )] private void SubWinD( Rect main ) { GUI.Label( new Rect( main.x, main.y, main.width, 20 ), "Sub 4" ); } }