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【Unity】Scene ビューに自作のグリッドを表示するサンプル

ソースコード

using UnityEditor;
using UnityEngine;

[InitializeOnLoad]
public static class SceneViewCustom
{
    private static readonly int     SIZE        = 16;
    private static readonly int     SIZE_HALF   = SIZE / 2;
    private static readonly int     WIDTH       = 1024;
    private static readonly int     WIDTH_HALF  = WIDTH / 2;
    private static readonly int     HEIGHT      = 576;
    private static readonly int     HEIGHT_HALF = HEIGHT / 2;
    private static readonly int     COLUMN      = WIDTH / SIZE;
    private static readonly int     ROW         = HEIGHT / SIZE;
    private static readonly Color   COLOR       = new Color32( 255, 255, 0, 100 );

    static SceneViewCustom()
    {
        SceneView.onSceneGUIDelegate += OnSceneGUIDelegate;
    }

    private static void OnSceneGUIDelegate( SceneView sceneView )
    {
        Handles.color = COLOR;

        for ( int x = 0; x <= COLUMN; x++ )
        {
            var px = x * SIZE - WIDTH_HALF;
            var p1 = new Vector3( px, -HEIGHT_HALF );
            var p2 = new Vector3( px,  HEIGHT_HALF );
            Handles.DrawLine( p1, p2 );
        }

        for ( int y = 0; y <= ROW; y++ )
        {
            var py = y * SIZE - HEIGHT_HALF;
            var p1 = new Vector3( -WIDTH_HALF, py );
            var p2 = new Vector3(  WIDTH_HALF, py );
            Handles.DrawLine( p1, p2 );
        }
    }
}

f:id:baba_s:20180831212523p:plain

参考サイト様

http://hirokitoria.blog.fc2.com/blog-entry-9.html