概要
using UnityEngine; [DefaultExecutionOrder( -100 )] public class Example1 : MonoBehaviour { private void Awake() { Debug.Log( nameof( Example1 ) ); } }
using UnityEngine; [DefaultExecutionOrder( -200 )] public class Example2 : MonoBehaviour { private void Awake() { Debug.Log( nameof( Example2 ) ); } }
using UnityEngine; [DefaultExecutionOrder( -300 )] public class Example3 : MonoBehaviour { private void Awake() { Debug.Log( nameof( Example3 ) ); } }