概要
using UnityEditor; using UnityEngine; public static class Example { [MenuItem( "Tools/Hoge" )] private static void Hoge() { Debug.Log( BuildPipeline.IsBuildTargetSupported( BuildTargetGroup.iOS, BuildTarget.iOS ) ); Debug.Log( BuildPipeline.IsBuildTargetSupported( BuildTargetGroup.Android, BuildTarget.Android ) ); Debug.Log( BuildPipeline.IsBuildTargetSupported( BuildTargetGroup.WebGL, BuildTarget.WebGL ) ); } }