2022-01-27から1日間の記事一覧
概要 using System.IO; using UnityEditor; using UnityEngine; public static class Example { [MenuItem( "Tools/Build Asset Bundles" )] private static void BuildAssetBundles() { var outputPath = "AssetBundles"; Directory.CreateDirectory( outpu…
概要 BuildPipeline.BuildAssetBundles ( outputPath: outputPath, builds: builds, assetBundleOptions: BuildAssetBundleOptions.StrictMode, targetPlatform: BuildTarget.StandaloneWindows ); assetBundleOptions に BuildAssetBundleOptions.StrictMod…
概要 using System.IO; using UnityEditor; public static class Example { [MenuItem( "Tools/Build Asset Bundles" )] private static void BuildAssetBundles() { var outputPath = "AssetBundles"; Directory.CreateDirectory( outputPath ); var materi…
概要 BuildPipeline.BuildAssetBundles ( outputPath: outputPath, builds: builds, assetBundleOptions: BuildAssetBundleOptions.AssetBundleStripUnityVersion, targetPlatform: BuildTarget.StandaloneWindows ); assetBundleOptions に BuildAssetBundl…
はじめに 「StructLinq」を Unity プロジェクトに導入することで ゼロアロケーションの LINQ を使用できるようになります 検証環境 Unity 2021.2.7f1 Windows IL2CPP ビルド 検証結果 using System; using System.Linq; using StructLinq; using UnityEngine…