ソースコード
#if UNITY_IOS
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
internal static class Example
{
[PostProcessBuild]
private static void OnPostProcessBuild
(
BuildTarget buildTarget,
string pathToBuiltProject
)
{
if ( buildTarget != BuildTarget.iOS ) return;
var projectPath = PBXProject.GetPBXProjectPath( pathToBuiltProject );
var project = new PBXProject();
project.ReadFromFile( projectPath );
var targetGuid = project.GetUnityMainTargetGuid();
project.SetBuildProperty( targetGuid, "PRODUCT_NAME", "【ここに Product Name】" );
project.WriteToFile( projectPath );
}
}
#endif