ソースコード
#if UNITY_IOS using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode; internal static class Example { [PostProcessBuild] private static void OnPostProcessBuild ( BuildTarget buildTarget, string pathToBuiltProject ) { if ( buildTarget != BuildTarget.iOS ) return; var projectPath = PBXProject.GetPBXProjectPath( pathToBuiltProject ); var project = new PBXProject(); project.ReadFromFile( projectPath ); var targetGuid = project.GetUnityMainTargetGuid(); project.SetBuildProperty( targetGuid, "PRODUCT_NAME", "【ここに Product Name】" ); project.WriteToFile( projectPath ); } } #endif