概要
using UnityEditor; using UnityEditor.iOS.Xcode; public static class Example { [MenuItem( "Tools/Hoge" )] private static void Hoge() { var path = "iOS"; var projectPath = PBXProject.GetPBXProjectPath( path ); var project = new PBXProject(); project.ReadFromFile( projectPath ); var ttargetGuid = project.TargetGuidByName( "Unity-iPhone" ); project.SetBuildProperty( targetGuid, "ENABLE_BITCODE", "NO" ); project.WriteToFile( projectPath ); } }
上記のように Xcode プロジェクトを編集するスクリプトを実行した時に
Exception: Calling TargetGuidByName with name='Unity-iPhone' is deprecated. There are two targets now, call GetUnityMainTargetGuid() - for app or GetUnityFrameworkTargetGuid() - for source/plugins to get Guid instead.
このようなエラーが発生する場合は
using UnityEditor; using UnityEditor.iOS.Xcode; public static class Example { [MenuItem( "Tools/Hoge" )] private static void Hoge() { var path = "iOS"; var projectPath = PBXProject.GetPBXProjectPath( path ); var project = new PBXProject(); project.ReadFromFile( projectPath ); var targetGuid = project.GetUnityMainTargetGuid(); project.SetBuildProperty( targetGuid, "ENABLE_BITCODE", "NO" ); project.WriteToFile( projectPath ); } }
TargetGuidByName 関数を GetUnityMainTargetGuid 関数や
GetUnityFrameworkTargetGuid 関数に置き換えます