概要
#if UNITY_IOS
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
public static class Example
{
[PostProcessBuild]
private static void OnPostProcessBuild
(
BuildTarget buildTarget,
string pathToBuiltProject
)
{
if ( buildTarget != BuildTarget.iOS ) return;
var path = pathToBuiltProject + "/Info.plist";
var plist = new PlistDocument();
plist.ReadFromFile( path );
var root = plist.root;
root.SetString( "NSUserTrackingUsageDescription", "ライチュウ" );
plist.WriteToFile( path );
}
}
#endif