ソースコード
using UnityEngine;
namespace Kogane
{
public static class CameraExtensionMethods
{
public static Vector2 ScreenToWorldPoint2D
(
this Camera self,
Vector3 position
)
{
return self.ScreenToWorldPoint( position );
}
public static Vector2 ScreenToWorldPoint2D
(
this Camera self,
Vector3 position,
Camera.MonoOrStereoscopicEye eye
)
{
return self.ScreenToWorldPoint( position, eye );
}
}
}
使用例
Before
var worldPoint = Camera.main.ScreenToWorldPoint( screenPoint );
worldPoint.z = 0;
After
var worldPoint = Camera.main.ScreenToWorldPoint2D( screenPoint );