ソースコード
using System; using UnityEditor; namespace Kogane.Internal { [InitializeOnLoad] internal static class AutoFocusGameViewOnPlayModeStateChanged { private static readonly Type GAME_VIEW_TYPE; static AutoFocusGameViewOnPlayModeStateChanged() { GAME_VIEW_TYPE = typeof( EditorWindow ).Assembly.GetType( "UnityEditor.GameView" ); EditorApplication.playModeStateChanged -= OnPlayModeStateChanged; EditorApplication.playModeStateChanged += OnPlayModeStateChanged; } private static void OnPlayModeStateChanged( PlayModeStateChange change ) { if ( change != PlayModeStateChange.EnteredPlayMode ) return; EditorWindow.FocusWindowIfItsOpen( GAME_VIEW_TYPE ); } } }