ソースコード
using System; using UnityEngine; namespace Kogane { [DisallowMultipleComponent] internal sealed class GameViewMaximizedChecker : MonoBehaviour { #if UNITY_EDITOR private UnityEditor.EditorWindow m_gameView; private bool m_maximized; public event Action OnChanged; private void Awake() { var assembly = typeof( UnityEditor.EditorWindow ).Assembly; var type = assembly.GetType( "UnityEditor.GameView" ); m_gameView = UnityEditor.EditorWindow.GetWindow( type ); m_maximized = m_gameView.maximized; } private void Update() { if ( OnChanged == null ) return; if ( m_maximized == m_gameView.maximized ) return; m_maximized = m_gameView.maximized; OnChanged(); } #endif } }