概要
using Needle.Deeplink; using UnityEditor; using UnityEngine; internal static class Example { [DeepLink( RegexFilter = @"com.unity3d.kharma:ping-game-object\/(.*)" )] private static bool PingGameObject( string gameObjectName ) { Debug.Log( gameObjectName ); var gameObject = GameObject.Find( gameObjectName ); EditorGUIUtility.PingObject( gameObject ); return true; } }
[EventSystem を Ping](https://fwd.needle.tools/deeplink?com.unity3d.kharma:ping-game-object/EventSystem)