概要
using Needle.Deeplink; using UnityEditor; using UnityEngine; internal static class Example { [DeepLink( RegexFilter = @"com.unity3d.kharma:open-asset\/(.*)" )] private static bool OpenAsset( string assetName ) { Debug.Log( assetName ); var asset = AssetDatabase.LoadAssetAtPath<Object>( assetName ); return AssetDatabase.OpenAsset( asset ); } }
[Example.cs を開く](https://fwd.needle.tools/deeplink?com.unity3d.kharma:open-asset/Assets/Editor/Example.cs)