概要
using Needle.Deeplink; using UnityEditor; using UnityEngine; internal static class Example { [DeepLink( RegexFilter = @"com.unity3d.kharma:ping-asset\/(.*)" )] private static bool PingAsset( string assetPath ) { Debug.Log( assetPath ); var asset = AssetDatabase.LoadAssetAtPath<Object>( assetPath ); EditorGUIUtility.PingObject( asset ); return true; } }
[Example.cs を Ping](https://fwd.needle.tools/deeplink?com.unity3d.kharma:ping-asset/Assets/Example.cs)