概要
using UnityEditor; using UnityEditor.Build; using UnityEngine; internal static class Example { [MenuItem( "Tools/Example" )] private static void Run() { var buildTarget = BuildTarget.iOS; var buildTargetGroup = BuildPipeline.GetBuildTargetGroup( buildTarget ); var namedBuildTarget = NamedBuildTarget.FromBuildTargetGroup( buildTargetGroup ); Debug.Log( namedBuildTarget ); } }