概要
using System;
using UnityEditor;
using UnityEditor.Build;
using UnityEngine;
internal static class Example
{
[MenuItem( "Tools/Example" )]
private static void Run()
{
var icon = AssetDatabase.LoadAssetAtPath<Texture2D>( "" );
var namedBuildTarget = NamedBuildTarget.iOS;
var iconKind = IconKind.Any;
var icons = PlayerSettings.GetIcons
(
buildTarget: namedBuildTarget,
kind: iconKind
);
Array.Fill( icons, icon );
PlayerSettings.SetIcons
(
buildTarget: namedBuildTarget,
icons: icons,
kind: iconKind
);
AssetDatabase.SaveAssets();
}
}
参考サイト様