ソースコード
using System.Reflection; using UnityEditor; public static class Example { [MenuItem( "Tools/Hoge" )] private static void Hoge() { var assembly = typeof( Editor ).Assembly; var type = assembly.GetType( "UnityEditor.ConsoleWindow" ); var consoleWindow = EditorWindow.GetWindow( type ); var methodInfo = type.GetMethod( "SetFilter", BindingFlags.Instance | BindingFlags.NonPublic ); methodInfo.Invoke( consoleWindow, new object[] { "ピカチュウ" } ); } }