ソースコード
using System.Linq; using UnityEngine; public sealed class Example : MonoBehaviour { private void Update() { var spriteRenderers = GetComponentsInChildren<SpriteRenderer>(); var left = spriteRenderers.Min( x => x.bounds.min.x ); var bottom = spriteRenderers.Min( x => x.bounds.min.y ); var right = spriteRenderers.Max( x => x.bounds.max.x ); var top = spriteRenderers.Max( x => x.bounds.max.y ); } }