2023-05-31から1日間の記事一覧
ソースコード using TMPro; using UnityEngine; namespace Kogane { public static class TMP_TextExtensionMethods { public static Vector3 GetCharacterLocalPosition ( this TMP_Text self, int index ) { var characterInfo = self.textInfo.characterI…
ソースコード using System; using Kogane; using UnityEngine; public sealed class Example : MonoBehaviour { [SerializeField] private Collider2D m_collider2D; private bool m_isHit; public event Action<Collider2D> OnEnter; public event Action<Collider2D> OnExit; priv</collider2d></collider2d>…
ソースコード using UnityEngine; namespace Kogane { /// <summary> /// Bounds 型の拡張メソッド /// </summary> public static class BoundsExtensionMethods { //================================================================================ // 関数(static) //====…