概要
using UnityEngine; using UnityEngine.EventSystems; public class Example : MonoBehaviour, IPointerDownHandler, IDragHandler { private Vector3 m_offset; void IPointerDownHandler.OnPointerDown( PointerEventData eventData ) { var worldPoint = Camera.main.ScreenToWorldPoint( eventData.position ); worldPoint.z = 0; m_offset = transform.position - worldPoint; } void IDragHandler.OnDrag( PointerEventData eventData ) { var worldPoint = Camera.main.ScreenToWorldPoint( eventData.position ); worldPoint.z = 0; transform.position = worldPoint + m_offset; } }
