ソースコード
using UnityEngine; [DisallowMultipleComponent] public sealed class Example : MonoBehaviour { [SerializeField] private float m_maxRotationSpeed; private void FixedUpdate() { var rigidbody2D = GetComponent<Rigidbody2D>(); rigidbody2D.angularVelocity = Mathf.Clamp ( value: rigidbody2D.angularVelocity, min: -m_maxRotationSpeed, max: m_maxRotationSpeed ); } }