2022-11-24から1日間の記事一覧
概要 using System; using System.Threading; using Cysharp.Threading.Tasks; using UnityEngine; public class Example : MonoBehaviour { private CancellationTokenSource m_cancellationTokenSource; private void Update() { if ( Input.GetKeyDown( K…
参考サイト様 その1 git diff --quiet && git diff --staged --quiet || git commit -am 'XXXX' その2 git commit -m "XXXX" || echo "No changes to commit"
概要 using System; using System.Threading; using Cysharp.Threading.Tasks; using UnityEngine; public sealed class Example : MonoBehaviour { private readonly CancellationTokenSource m_cancellationTokenSource = new(); private async void Start…
概要 using System; using System.Threading; using System.Threading.Tasks; using UnityEngine; public sealed class Example : MonoBehaviour { private readonly CancellationTokenSource m_cancellationTokenSource = new(); private async void Start(…
リポジトリ 使用例 using Kogane; using UnityEngine; public sealed class Example : MonoBehaviour { [SerializeField] private IntroAudioPlayer m_player; [SerializeField] private AudioClip m_introAudioClip; [SerializeField] private AudioClip m_…
概要 AppBundleBuilder.BuildAndroidPlayer を見てみたら 引数に渡された BuildPlayerOptions の extraScriptingDefines を使用していなかった PlayerSettings.SetScriptingDefineSymbolsForGroup なら正常に反映された ただし、SetScriptingDefineSymbolsFo…