概要
using UnityEditor; using UnityEngine; public static class Example { [MenuItem( "Tools/Hoge" )] private static void Hoge() { foreach ( var x in AssetDatabase.GetAllAssetBundleNames() ) { Debug.Log( x ); } } }
using UnityEditor; using UnityEngine; public static class Example { [MenuItem( "Tools/Hoge" )] private static void Hoge() { foreach ( var x in AssetDatabase.GetAllAssetBundleNames() ) { Debug.Log( x ); } } }