リポジトリ
使用例
#if UNITY_EDITOR || UNITY_STANDALONE_WIN using Kogane; using UnityEngine; public class Example : MonoBehaviour { private void Update() { if ( Input.GetKeyDown( KeyCode.Z ) ) { ExeWindowFrameChanger.ChangeToBorderless(); } else if ( Input.GetKeyDown( KeyCode.X ) ) { ExeWindowFrameChanger.ChangeToDefault(); } } } #endif