概要
using UnityEngine; public class Example : MonoBehaviour { private void Update() { Debug.Log( Time.timeAsDouble ); Debug.Log( Time.timeSinceLevelLoadAsDouble ); Debug.Log( Time.fixedTimeAsDouble ); Debug.Log( Time.unscaledTimeAsDouble ); Debug.Log( Time.fixedUnscaledTimeAsDouble ); Debug.Log( Time.realtimeSinceStartupAsDouble ); } }