ソースコード
使用例
using Kogane; using UnityEngine; public sealed class Example : MonoBehaviour { private void Awake() { GlobalApplicationEvent.OnPause += OnGlobalApplicationEventOnOnPause; } private void OnDestroy() { GlobalApplicationEvent.OnPause -= OnGlobalApplicationEventOnOnPause; } private void OnGlobalApplicationEventOnOnPause( bool pauseStatus ) { Debug.Log( pauseStatus ); } }