概要
using UnityEditor; using UnityEditor.Compilation; public static class Example { [MenuItem( "Tools/Debug" )] private static void ToDebug() { CompilationPipeline.codeOptimization = CodeOptimization.Debug; } [MenuItem( "Tools/Release" )] private static void ToRelease() { CompilationPipeline.codeOptimization = CodeOptimization.Release; } }