概要
using System.Collections; using Unity.EditorCoroutines.Editor; using UnityEditor; using UnityEngine; public sealed class Example : EditorWindow { [MenuItem( "Tools/Open" )] private static void Open() { GetWindow<Example>(); } private void OnGUI() { if ( GUILayout.Button( "開始" ) ) { EditorCoroutineUtility.StartCoroutine( OnUpdate(), this ); } } private static IEnumerator OnUpdate() { const int count = 2000; var id = Progress.Start ( name: "ここにタスク名", description: "ここに説明" ); for ( var i = 0; i < count; i++ ) { Progress.Report ( id: id, currentStep: i, totalSteps: count, description: $"{i + 1} / {count}" ); yield return null; } Progress.Remove( id ); } }


