概要
using UnityEditor; using UnityEngine; [InitializeOnLoad] public static class Example { static Example() { SceneVisibilityManager.visibilityChanged += () => Debug.Log( "ピカチュウ" ); SceneVisibilityManager.pickingChanged += () => Debug.Log( "ピカチュウ" ); } }
SceneVisibilityManager.visibilityChanged
や
SceneVisibilityManager.pickingChanged
が呼び出されます