概要
using UnityEditor; using UnityEngine; [InitializeOnLoad] public static class Example { static Example() { ObjectFactory.componentWasAdded += com => Debug.Log( com ); } }
ObjectFactory.componentWasAdded
が呼び出されます
using UnityEditor; using UnityEngine; [InitializeOnLoad] public static class Example { static Example() { ObjectFactory.componentWasAdded += com => Debug.Log( com ); } }
ObjectFactory.componentWasAdded
が呼び出されます