ソースコード
使用例
using System.Collections.Generic;
using Kogane;
using UnityEngine;
public class Example : MonoBehaviour
{
private void Awake()
{
var dictionary1 = new Dictionary<int, string>()
{
{ 1, "フシギダネ" },
{ 2, "フシギソウ" },
{ 3, "フシギバナ" },
};
var jsonDictionary1 = new JsonDictionary<int, string>( dictionary1 );
var json = JsonUtility.ToJson( jsonDictionary1, true );
Debug.Log( json );
var jsonDictionary2 = JsonUtility.FromJson<JsonDictionary<int, string>>( json );
var dictionary2 = jsonDictionary2.Dictionary;
foreach ( var x in dictionary2 )
{
Debug.Log( x.Key + ": " + x.Value );
}
}
}