概要
using System;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;
public class Example : MonoBehaviour
{
[Serializable]
private sealed class Data
{
public int id = 25;
public string name = "ピカチュウ";
}
private void Awake()
{
var url = "https://httpbin.org/post";
var data = new Data();
var json = JsonUtility.ToJson( data );
var postData = Encoding.UTF8.GetBytes( json );
using var request = new UnityWebRequest( url, UnityWebRequest.kHttpVerbPOST )
{
uploadHandler = new UploadHandlerRaw( postData ),
downloadHandler = new DownloadHandlerBuffer()
};
request.SetRequestHeader( "Content-Type", "application/json" );
var operation = request.SendWebRequest();
operation.completed += _ =>
{
Debug.Log( operation.isDone );
Debug.Log( operation.webRequest.downloadHandler.text );
Debug.Log( operation.webRequest.isHttpError );
Debug.Log( operation.webRequest.isNetworkError );
};
}
}
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