概要
using UnityEditor; using UnityEditor.Animations; public static class AnimatorStateTransitionContext { [MenuItem( "CONTEXT/AnimatorStateTransition/Reset Simple" )] private static void ResetSimple( MenuCommand command ) { var transition = command.context as AnimatorStateTransition; Undo.RecordObject( transition, "Reset Simple" ); transition.hasExitTime = false; transition.exitTime = 0; transition.hasFixedDuration = false; transition.duration = 0; transition.offset = 0; transition.canTransitionToSelf = false; } }
