2022-09-06から1日間の記事一覧
概要 Debug.Log( string.Join( "\n", EditorSettings.projectGenerationUserExtensions ) );
ソースコード using UnityEditor; using UnityEngine; namespace Kogane.Internal { internal static class RenameGameObjectMenuItem { [MenuItem( "CONTEXT/Component/Rename Game Object" )] private static void Rename( MenuCommand menuCommand ) { va…