ソースコード
using System; using UnityEngine.Events; public static class UnityEventExt { public static void SetListener( this UnityEvent self, Action call ) { self.RemoveAllListeners(); self.AddListener( () => call() ); } public static void SetListener( this UnityEvent self, UnityAction call ) { self.RemoveAllListeners(); self.AddListener( call ); } }
使い方
button.onClick.SetListener( () => {} );