2022-05-30から1日間の記事一覧
ソースコード using UnityEngine; public static class UnityEngineObjectExtensions { public static T Clone<T>( this T self ) where T : Component { return Object.Instantiate( self ); } public static T CloneInParent<T>( this T self ) where T : Compon</t></t>…
ソースコード using UnityEngine; using UnityEngine.Tilemaps; public static class TilemapExtensions { public static void SetTile ( this Tilemap self, int x, int y, TileBase tile ) { self.SetTile( new Vector3Int( x, y, 0 ), tile ); } public s…
ソースコード using System.Collections.Generic; using UnityEngine; using UnityEngine.Tilemaps; public static class TilemapExtensions { public static IEnumerable<Vector3Int> GetPositions( this Tilemap self ) { var bound = self.cellBounds; for ( var x = </vector3int>…
スライドはこちら https://baba-s.github.io/slides/unity1week-online-08/html/slide.html
概要 Stylus などで以下の CSS を登録します .project-pane { width: 640px !important; } 適用前 適用後