ソースコード
using System.Collections.Generic; using UnityEngine; namespace Kogane { public static class CircleCollider2DExtensionMethods { public static IReadOnlyList<CircleCollider2D> UpdateFromSprite ( this IReadOnlyList<CircleCollider2D> self, IReadOnlyList<Sprite> sprites ) { for ( var i = 0; i < self.Count; i++ ) { var circleCollider2D = self[ i ]; var sprite = sprites[ i ]; circleCollider2D.UpdateFromSprite( sprite ); } return self; } public static CircleCollider2D UpdateFromSprite ( this CircleCollider2D self, Sprite sprite ) { var size = sprite.bounds.size; self.radius = Mathf.Max( size.x, size.y ) * 0.5f; self.offset = sprite.bounds.center; return self; } } }