ソースコード
using UnityEngine; namespace Kogane { public static class Collider2DExtensionMethods { /// <summary> /// Physics2D.IgnoreCollision を呼び出します /// </summary> public static void IgnoreCollision ( this Collider2D self, Collider2D collider2 ) { Physics2D.IgnoreCollision ( collider1: self, collider2: collider2, ignore: true ); } /// <summary> /// Physics2D.IgnoreCollision を呼び出します /// </summary> public static void IgnoreCollision ( this Collider2D self, Collider2D collider2, bool ignore ) { Physics2D.IgnoreCollision ( collider1: self, collider2: collider2, ignore: ignore ); } } }