EditorApplication.focusChanged の使用例
using UnityEditor; using UnityEngine; [InitializeOnLoad] public static class Example { static Example() { EditorApplication.focusChanged += isFocused => { Debug.Log( isFocused ); }; } }
EditorApplication.isFocused の使用例
using UnityEditor; using UnityEngine; [InitializeOnLoad] public static class Example { static Example() { EditorApplication.update += () => { Debug.Log( EditorApplication.isFocused ); }; } }