使用するクラス
検証用のクラス
using MyProject;
using Unity.Profiling;
using UnityEngine;
public sealed class Example : MonoBehaviour
{
private void Start()
{
const int count = 10000;
const string text = "ピカチュウ";
var gzipCompressedBytes = GZipCompressor.Compress( text );
var brotliCompressedBytes = BrotliCompressor.Compress( text );
using ( new ProfilerMarker( "1. gzip compress" ).Auto() )
{
for ( var i = 0; i < count; i++ )
{
GZipCompressor.Compress( text );
}
}
using ( new ProfilerMarker( "2. gzip decompress" ).Auto() )
{
for ( var i = 0; i < count; i++ )
{
GZipCompressor.Decompress( gzipCompressedBytes );
}
}
using ( new ProfilerMarker( "3. brotli compress" ).Auto() )
{
for ( var i = 0; i < count; i++ )
{
BrotliCompressor.Compress( text );
}
}
using ( new ProfilerMarker( "4. brotli decompress" ).Auto() )
{
for ( var i = 0; i < count; i++ )
{
BrotliCompressor.Decompress( brotliCompressedBytes );
}
}
}
}
検証結果