概要
Game.loader.js:303 Invoking error handler due to
TypeError: Failed to set the 'currentTime' property on 'HTMLMediaElement': The provided double value is non-finite.
at _startPlayback (http://localhost:63752/Build/Game.framework.js:2103:38)
at MediaElementAudioSourceNode.source.start (http://localhost:63752/Build/Game.framework.js:2123:7)
at Object.resume (http://localhost:63752/Build/Game.framework.js:2030:18)
at _JS_Sound_SetPaused (http://localhost:63752/Build/Game.framework.js:2372:45)
at SoundChannelInstance::UpdatePauseState() (http://localhost:63752/Build/Game.wasm:wasm-function[20205]:0x4c3cb8)
at AudioSource::UpdatePauseState() (http://localhost:63752/Build/Game.wasm:wasm-function[20101]:0x4af929)
at AudioModule::SetApplicationPause(bool) (http://localhost:63752/Build/Game.wasm:wasm-function[20321]:0x4cd50b)
at SetPlayerPause(PlayerPause, bool) (http://localhost:63752/Build/Game.wasm:wasm-function[22260]:0x5ed405)
at FocusCallback(int, EmscriptenFocusEvent const*, void*) (http://localhost:63752/Build/Game.wasm:wasm-function[22205]:0x5eacf8)
at dynCall_iiii (http://localhost:63752/Build/Game.wasm:wasm-function[24026]:0x69a918)
at http://localhost:63752/Build/Game.framework.js:1035:20
at http://localhost:63752/Build/Game.framework.js:9030:24
at Object.focusEventHandlerFunc [as handlerFunc] (http://localhost:63752/Build/Game.framework.js:9031:4)
at jsEventHandler (http://localhost:63752/Build/Game.framework.js:8040:17)
Game.framework.js:2103 Uncaught TypeError: Failed to set the 'currentTime' property on 'HTMLMediaElement': The provided double value is non-finite.
at _startPlayback (:63752/Build/Game.framework.js:2103:38)
at MediaElementAudioSourceNode.source.start (:63752/Build/Game.framework.js:2123:7)
at Object.resume (:63752/Build/Game.framework.js:2030:18)
at _JS_Sound_SetPaused (:63752/Build/Game.framework.js:2372:45)
at SoundChannelInstance::UpdatePauseState() (:63752/Build/Game.wasm)
at AudioSource::UpdatePauseState() (:63752/Build/Game.wasm)
at AudioModule::SetApplicationPause(bool) (:63752/Build/Game.wasm)
at SetPlayerPause(PlayerPause, bool) (:63752/Build/Game.wasm)
at FocusCallback(int, EmscriptenFocusEvent const*, void*) (:63752/Build/Game.wasm)
at dynCall_iiii (:63752/Build/Game.wasm)
at :63752/Build/Game.framework.js:1035:20
at :63752/Build/Game.framework.js:9030:24
at Object.focusEventHandlerFunc [as handlerFunc] (:63752/Build/Game.framework.js:9031:4)
at jsEventHandler (:63752/Build/Game.framework.js:8040:17)
Unity 2021.2.11f1 で WebGL ビルドしてゲームを起動して
AudioSource を再生した状態でフォーカスを外してから再度フォーカスしたら
上記のエラーが発生する現象に遭遇した

Project Settings で Run in Background をオンにしてから WebGL ビルドしたら
エラーが発生しなくなった