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【Unity】CommandInvokationFailure: Gradle build failed.

概要

f:id:baba_s:20200917172031p:plain

Multiple task action failures occurred: See the Console for details.
24 actionable tasks: 24 executed

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

CommandInvokationFailure: Gradle build failed. 
C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.6.4.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

stderr[

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':launcher:mergeReleaseResources'.
> Multiple task action failures occurred:
   > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
      > Android resource compilation failed
        AAPT: C:\Windows\System32\config\systemprofile\AppData\Local\Jenkins.jenkins\workspace\UNITY_BUILD\Temp\gradleOut\launcher\build\intermediates\res\merged\release: error: 指定されたファイルが見つかりません。 (2).
        
            
   > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
      > Android resource compilation failed
        AAPT: C:\Windows\System32\config\systemprofile\AppData\Local\Jenkins.jenkins\workspace\UNITY_BUILD\Temp\gradleOut\launcher\build\intermediates\res\merged\release: error: 指定されたファイルが見つかりません。 (2).
        
            
   > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
      > Android resource compilation failed
        AAPT: C:\Windows\System32\config\systemprofile\AppData\Local\Jenkins.jenkins\workspace\UNITY_BUILD\Temp\gradleOut\launcher\build\intermediates\res\merged\release: error: 指定されたファイルが見つかりません。 (2).
        
            
   > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
      > Android resource compilation failed
        AAPT: C:\Windows\System32\config\systemprofile\AppData\Local\Jenkins.jenkins\workspace\UNITY_BUILD\Temp\gradleOut\launcher\build\intermediates\res\merged\release: error: 指定されたファイルが見つかりません。 (2).
        
            
   > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
      > Android resource compilation failed
        AAPT: C:\Windows\System32\config\systemprofile\AppData\Local\Jenkins.jenkins\workspace\UNITY_BUILD\Temp\gradleOut\launcher\build\intermediates\res\merged\release: error: 指定されたファイルが見つかりません。 (2).
        
            
   > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
      > Android resource compilation failed
        AAPT: C:\Windows\System32\config\systemprofile\AppData\Local\Jenkins.jenkins\workspace\UNITY_BUILD\Temp\gradleOut\launcher\build\intermediates\res\merged\release: error: 指定されたファイルが見つかりません。 (2).
        
            
   > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
      > Android resource compilation failed
        AAPT: C:\Windows\System32\config\systemprofile\AppData\Local\Jenkins.jenkins\workspace\UNITY_BUILD\Temp\gradleOut\launcher\build\intermediates\res\merged\release: error: 指定されたファイルが見つかりません。 (2).
        
            
   > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
      > Android resource compilation failed
        AAPT: C:\Windows\System32\config\systemprofile\AppData\Local\Jenkins.jenkins\workspace\UNITY_BUILD\Temp\gradleOut\launcher\build\intermediates\res\merged\release: error: 指定されたファイルが見つかりません。 (2).
        
            

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 8s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
]
stdout[
Starting a Gradle Daemon, 1 incompatible and 10 stopped Daemons could not be reused, use --status for details

> Configure project :launcher
WARNING: The option 'android.enableR8' is deprecated and should not be used anymore.
It will be removed in a future version of the Android Gradle plugin, and will no longer allow you to disable R8.

> Task :unityLibrary:preBuild UP-TO-DATE
> Task :launcher:preBuild UP-TO-DATE
> Task :unityLibrary:preReleaseBuild UP-TO-DATE
> Task :launcher:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:compileReleaseAidl NO-SOURCE
> Task :unityLibrary:packageReleaseRenderscript NO-SOURCE
> Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
> Task :unityLibrary:generateReleaseBuildConfig
> Task :launcher:generateReleaseBuildConfig
> Task :launcher:compileReleaseAidl NO-SOURCE
> Task :unityLibrary:generateReleaseResValues
> Task :unityLibrary:generateReleaseResources
> Task :launcher:compileReleaseRenderscript NO-SOURCE
> Task :launcher:mainApkListPersistenceRelease
> Task :launcher:generateReleaseResValues
> Task :launcher:generateReleaseResources
> Task :launcher:createReleaseCompatibleScreenManifests
> Task :launcher:extractDeepLinksRelease
> Task :launcher:prepareLintJar
> Task :unityLibrary:packageReleaseResources
> Task :launcher:checkReleaseDuplicateClasses
> Task :unityLibrary:extractDeepLinksRelease
> Task :unityLibrary:parseReleaseLocalResources
> Task :unityLibrary:prepareLintJarForPublish
> Task :unityLibrary:processReleaseManifest
> Task :launcher:processReleaseManifest
> Task :launcher:mergeReleaseShaders
> Task :launcher:compileReleaseShaders
> Task :launcher:generateReleaseAssets
> Task :launcher:processReleaseJavaRes NO-SOURCE
> Task :launcher:mergeReleaseJniLibFolders
> Task :launcher:validateSigningRelease
> Task :launcher:mergeReleaseResources FAILED
> Task :unityLibrary:compileReleaseLibraryResources
> Task :unityLibrary:javaPreCompileRelease
> Task :unityLibrary:generateReleaseRFile
> Task :launcher:desugarReleaseFileDependencies
24 actionable tasks: 24 executed
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <6337affe77464d30ba776e69316eb7f0>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <6337affe77464d30ba776e69316eb7f0>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <6337affe77464d30ba776e69316eb7f0>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <6337affe77464d30ba776e69316eb7f0>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <6337affe77464d30ba776e69316eb7f0>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <6337affe77464d30ba776e69316eb7f0>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <6337affe77464d30ba776e69316eb7f0>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <6337affe77464d30ba776e69316eb7f0>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <6337affe77464d30ba776e69316eb7f0>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <6337affe77464d30ba776e69316eb7f0>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <6337affe77464d30ba776e69316eb7f0>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <6337affe77464d30ba776e69316eb7f0>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <3d7c86b365634083bceadac5c7f36490>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

Build completed with a result of 'Failed' in 66 seconds (66417 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

UnityEditor.BuildPlayerWindow+BuildMethodException: 100 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002c6] in <3d7c86b365634083bceadac5c7f36490>:0 
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <3d7c86b365634083bceadac5c7f36490>:0 
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
  • Windows 10 にインストールした Jenkins から
    Unity の Android ビルドを実行したところ、上記のエラーが発生した
  • Jenkins のデフォルトのワークスペースが読み取り専用になっていたことが原因だった
  • JENKINS_HOME のディレクトリを読み取り可能なフォルダに変更したら
    正常にビルドできるようになった