概要
using UnityEditor; using UnityEditor.AddressableAssets; using UnityEngine; public static class Example { [MenuItem( "Tools/Hoge" )] private static void Hoge() { var settings = AddressableAssetSettingsDefaultObject.Settings; var labels = settings.GetLabels(); foreach ( var label in labels ) { Debug.Log( label ); } } }
- Addressable Asset System 1.8.3 以降のみ