概要
using UnityEditor; public static class Example { [MenuItem( "Tools/Audio" )] private static void OpenAudio() { SettingsService.OpenProjectSettings( "Project/Audio" ); } [MenuItem( "Tools/Editor" )] private static void OpenEditor() { SettingsService.OpenProjectSettings( "Project/Editor" ); } [MenuItem( "Tools/Graphics" )] private static void OpenGraphics() { SettingsService.OpenProjectSettings( "Project/Graphics" ); } }
- SettingsService.OpenProjectSettings を使用する